Rom Codes

This is a list of rom codes – those weird letters found at the end of rom file names and what they all mean.

Standard Codes
[a] Alternate – This is an alternative version of a rom, for example when multiple rips exist or to include bug fixes.
[b] Bad Dump – Normally a bad rom, though not necessarily unplayable. Often caused when dumping the rom but possibly occurred when storing or transferring it.
[f] Fixed – Generally fixed to run better in emulators.
[h] Hack – Often a hacked rom is one where a release group may have added their own intro/splash screen.
[o] Overdump – This is a rom which has extra data which was not in the original game and is generally removed by the time you’re able to download it.
[p] Pirate
[t] Trained – A trainer, just like trainers for PC games, includes special code, allowing gamers to cheat or get extra features not in the original game.
[T] Translation – As is suggested, this is a translated version of a rom.
(-) Unknown Year
[!] Verified Good Dump
(M#) Multilanguage (# of Languages)
(###) Checksum
ZZZ_ Unclassified
(??k) ROM Size
(Unl) Unlicensed

Country Codes
(1) Japan & Korea
(A) Australia
(B) non USA (Genesis)
(C) China
(E) Europe
(F) France
(F) World (Genesis)
(FC) French Canadian
(FN) Finland
(G) Germany
(GR) Greece
(HK) Hong Kong
(H) Holland
(4) USA & Brazil NTSC
(J) Japan
(K) Korea
(NL) Netherlands
(PD) Public Domain
(S) Spain
(SW) Sweden
(UE) USA / Europe
(UK) England
(Unk) Unknown Country
(I) Italy
(Unl) Unlicensed

Atari Codes
(PAL) Euro Version

Coleco Codes
(Adam) ADAM Version

NeoGeo Pocket
[M] Mono Only

Nintendo Entertainment System – NES/FC
(PC10) PlayChoice 10 – The PlayChoice 10 was an arcade unit which played exact copies of NES games in an arcade cabinet. The machines had a choice of 10 games to choose from, runningfor roughly 3 minutes for 25 cents.
(VS) Versus – The Versus system ran on similar hardware to PC10 machines, but as the name suggests allowed two people to play against each other.
[hFFE] FFE Copier fmt

Nintendo Gameboy Codes
[C] Color
[S] Super
[BF] Bung Fix – Bung released a programmable cartridge compatible with the GameBoy which could hold any data you wanted. Many games do not function on Bung v1.0 cartridges and have to be ‘fixed.’

Nintendo GBA Codes
[hI??] Intro hacks

Super Nintendo Codes
(BS) BS ROMs – These Japanese ROMs were distributed through a satellite system in Japan known as the Broadcast Satellaview. They were transmitted with a TV show which was connected to the game in some way. The games were only playable during the show airing, and were often timed so that only certain periods were playable.
(ST) Sufami Turbo – The Sufami Turbo device allowed two GameBoy sized carts to be plugged into the SNES. Certain carts combined into new games much like the Sonic & Knuckles lock-on technology by Sega.
(NP) Nintendo Power – Nintendo Power has been known to release games only to subscribers. Most of these ROMs are Japanese, as Nintendo Power was mainly in Japan alone.

Sega Genesis Codes
(1) Japan – These cartridges would originally run on either Japanese or Korean consoles.
(4) USA – This code is essentially the same as (U) but represents a newer header format which would run on USA and Brazilian consoles.
(5) NTSC Only
(8) PAL Only
(B) non USA – This code shows a cartridge which would run on any non USA console.
[c] Checksum – A code representing a checksum error and may not run at all.
[x] Bad Checksum – Very similar to [c]
[R-] Countries

Sony Playstation
SCES = Published by Sony Computer Entertainment Europe (with one or two exceptions it seems)
SCED = SCEE published demos
SLES = Third/second party published games
SLED = Third/second party published demos
PBPX = In some pack-in demos


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